In addition, they may take any number of Free Actions, This simply means that they last until the same Initiative Count next round.ĭuring each round of combat, each participant may take one Standard Action, one Shift Action,Īnd one Swift Action on their turn in any order. Some effects in PTU last for “ one full round.” Combatants can choose to hold their action until a specified lower Initiative value once per round. Ties in Initiative should be settled with a d20 roll off. In “full contact” matches, wild encounters, and other situations where Trainers are directly involved in the fight, all participants simply go in order from highest to lowest speed. Following that, all Pokémon then act in order from highest to lowest speed. This allows quicker Trainers to react to their opponent’s switches and tactics. In League Battles only, Trainers declare their actions in order from lowest to highest speed, and then the actions take place and resolve from highest to lowest speed. In most situations, a Pokémon or Trainer’s Initiative is simply their Speed Stat, though Items, Features, Moves, and other effects may modify this.ĭuring Tournament matches and other League Battles where the Trainer doesn’t participate directly in the fighting, all Trainers should take their turns, first, before any Pokémon act. Initiative Combat in Pokémon Tabletop United takes place in a sequence of 10 second rounds where combatants take turns acting in order of their Initiative values. Trainer is knocked out or incapacitated, they still get their One for their Trainer, and one for a Pokémon. Tame, Trainers specializing in full contact fightsĮach round of combat, players get to take two However, in a region in which there’s very littleĬriminal activity and even the wild Pokémon are relatively Will be better able to stand their ground when aĬriminal Team attacks or when wild Pokémon are rampaging. In Gym Challenges and tournaments, but Martial Artists If one type of combat will be much more prevalentĮxample, in an average Pokémon campaign, the Ace TrainersĪnd Commanders will have their chance to shine Types, and GMs should be careful to warn players Types of combat are likely to show up in most campaign In an official match to gain advantage, for example. To prevent Trainers from simply switching all the time Pokémon is slightly more difficult in League Battles Reflect the Trainer’s differing role in the conflict. Initiative and Switching Pokémon work slightly differentlyĭepending on the type of combat in order to Which Trainers would directly participate and even be Other major context comprises all other “full contact” fights whereĪpply, including encounters with wild Pokémon, fightsĪgainst unscrupulous criminals, and other battles in Usually not kosher for Trainers to directly interfere, suchĪs by attacking their opponent’s Pokémon or using supernatural How you treat combat mechanics and the way certain partsįirst major context is, of course, in Leaguesanctioned Pokémon battles or Indices and Reference- Glossary of Terms- Optional Rules- Useful Charts- Character SheetsĪre two major contexts in which combat occurs in PTU,Īnd believe it or not, this is actually very important to Introduction- Basics- Populating Your World- Campaigns- Non-Standard Pokemon- Encounters- Pitfalls- Optional Rules- Advanced GMing Overview- Abilities- Moves- Capabilities- Skills- Leveling Up- Poké Edges- Loyalty- Breeding- Capturing- Disposition- Fossils- MountsĬombat Basics- Advanced Combat- Miscellaneous Rules- Injuries- Pokémon Centers- Pokémon Contests- Gear and Items PTU Quick Navigation Books: Core Rules- Pokedex- Blessed & Damned- Do Porygon Dream- Game of Throhs
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